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Naev 0.6.1 вышел!

#PZG1KZ (8) / @hirthwork / 3291 день назад
Ждём появления игорей где играешь всю игру за террориста. Создание ячеек, координирование, подземные ходы, мини-заводы, гантраки, организация майданов, вот енто всё.
#P4SJJM (6+2) / @rpu6-pactet / 3292 дня назад
#BKJY4Z (4) / @dulo_t-34 / 3295 дней назад
В quakelive сделали мажорный апдейт, убрав подписную модель и разрешив всем хостить свои сервера, в том числе линукс-дедики. Сам клиент пока(?) только через в вайн.
#S3XV6D (2) / @arkada / 3306 дней назад
Запустил Wasteland 2 Director's Cut: показав уже знакомое окно с made with unity, упала еще до интро. Хорошо зделали.
#Z90V7Q (0) / @voker57 / 3309 дней назад
> The last but not the least is, sorry to say, "Xonotic". The word, when pronounced like "kso-notic" or rather "kson-otic" which I guess the majority of the Japanese would prefer, sounds like "kso-no-tek" (クソのテク), which in their language would mean "mastery of bowel movemets" or "a great skill in the act of pooping", a totally strange and stupid phrase most good and sane people would never think of even for a moment in their whole life. > Actually, "kson-otic" is a bit too long to be used in spoken Japanese conversation, so it is highly likely to be abbreviated to "kso" (クソ), which simply means "sh!t" or "of the very poorest quality you can ever imagine", the exact opposite of what the game really is. Further more, bacause any Japanese person with a reasonable level of intelligence will probably understand that the suffix "-ic" creates adjectives and is actually used in his own language just like "みたい", the sound "kson-otic" itself possibly gives him a wrong impression that it might be an unfamiliar Japanese compound word meaning "クソみたい" (sh!tty) or something of that kind.
#AWUWAS (3+1) / @anonymous / 3312 дней назад
Новая система сигналов в Experimental? https://www.youtube.com/watch?v=2XLi1tNaG28
#C3TRTZ (3) / @o01eg / 3317 дней назад
Стим показывает, что у меня наиграно в Wasteland 2 Director's Cut почти 6 часов. За это время я успел создать партию, разочароваться как модельки с настроенной внешностью выглядят сверху, создать еще одну партию, выйти из первой локации, увидеть, что я прокачал двум партийцам одинаковый скилл, выйти в главное меню и отложить до выходных. За это время я мог бы пройти Stanley Parable четыре раза на все концовки.
#TOQ9SP (0) / @dulo_t-34 / 3319 дней назад

Спалите, пожалуйста, что за «смак».

#12NE51 (15+2) / @minoru / 3321 день назад
Правильным путём идут:http://sunrider-vn.com/sunrider-liberation-day-at-tokyo-game-show/ "We’re excited to finally reveal we are producing Sunrider: Liberation Day simultaneously in both in English and in Japanese. Sunrider: Liberation Day will feature full Japanese voice acting for every single line in the game and dual English and Japanese text. Is Sunrider: Liberation Day being localized into Japanese? We’re actually making it in English and Japanese at the same time, so we’re building it with the assumption that both the English and Japanese assets will work together to create a single experience for English readers. Is Sekai Project handling the Japanese translation. The translation and Japanese voice acting will be done by Love in Space contractors. Sekai Project is the publisher of Sunrider: Liberation Day but has no active role in development. Can I swap the voice acting between Japanese and English Sunrider: Liberation Day will only have Japanese voice acting, so you can’t swap to an English voice track. Which seiyuu will be cast for my waifu We’re actually still working on the cast list. But because we’re pulling talent from the Japanese eroge industry, we will not be revealing the real identities of any of the seiyuu anyways. (Everyone works under an alias for 18+ games.) What’s going to be voiced Every line of dialogue in the VN segments, excluding Kayto, as well as all the unit acknowledgments during the battle segments. Can you please tell us when the game will be out, etc Eh trust me, we’d like the game to be out too. But I don’t think it’ll be a very good game if we just release things half baked… We’ll have a release date for Liberation Day further down the line. It’s still only been a few months since Sunrider Academy came out, and we can’t make these games in a flash…"
#HFL38V (0) / @o01eg / 3344 дня назад
А тем временем вышла 12 альфа Rim World, в которую добавили животноводство (внимание, кошек нет!). Также: > Colonists will visit graves of dead colonists for a joy activity.
#3LPGTA (8+1) / @o01eg / 3362 дня назад
Выглядит мощно и как-то дешёво для такого размаха: https://www.kickstarter.com/projects/1037798999/eco-global-survival-game/
#6G557O (0+1) / @o01eg / 3365 дней назад
> By default these days I play <XCOM> on my android phone which loses nothing in awesome playability when compared to the desktop version. Because over the summer months <XCOM> crashes my laptop due to major overheating purely from the game itself.
#OREFT8 (1) / @voker57 / 3400 дней назад
https://www.kickstarter.com/projects/1512547915/pineapple-graphics-for-openttd/description "What is Pineapple Graphics? Pineapple Graphics is a suite of high-resolution base graphics and extra content for OpenTTD (openttd.org), a free and open-source transport game. I'm using a combination of 3d modelling and rendering, procedural drawing, and old-fashioned pixel pushing to generate thousands of highly-detailed trains, planes, automobiles, houses and industries, and posting updates on my progress at http://www.pikkarail.com. What is OpenTTD? OpenTTD is an open-source remake of the 1995 game Transport Tycoon Deluxe. It's a non-violent, educational strategy game, with a depth and enjoyment factor that no other transport simulation has managed to replicate. OpenTTD is free, available on multiple platforms (Windows, Mac, Linux etc), has cross-platform LAN and Internet multiplayer and is still being actively improved by a keen team of developers. There's just one thing holding it back... The graphics..."
#IWQU6Z (1+1) / @o01eg / 3406 дней назад
А в DF есть нефть?
#QSNGZH (3) / @o01eg / 3409 дней назад
Нужно больше золота! https://www.kickstarter.com/projects/mightyno9/red-ash-the-indelible-legend "RED ASH is an opportunity to not only fulfill Keiji Inafune's desire to create a game that pays homage to Japanese animation, but also his vision of "immersing players in a freely explorable anime world." The RED ASH team is spearheaded by Art Director Kazushi Ito and Director Masahiro Yasuma, key members of the original team that pioneered open world game design with Mega Man Legends. With the RED ASH project, they aim to build an action adventure experience with a new level of freedom, complete with the polish expected from such veteran creators." https://www.kickstarter.com/projects/mightyno9/red-ash-magicicada-by-studio4c "The main characters will explore separate unique worlds and stories in the animation and game created by two production teams with full creative freedom. STUDIO4℃, a creative studio consistently producing high quality video works and highly acclaimed worldwide with its distinctive outputs. comcept, a creative team led by Keiji Inafune, a man involved in the creation of countless hit games as a creator at Capcom. The two entities will unleash their creative powers, with Red Ash as the common theme. "
#JXBTJ1 (0) / @o01eg / 3417 дней назад
[19:16:37] <D> у меня под окном дети играют в "огурцы" [19:16:49] <D> только вместо"огурцы" орут "ЖОПА" [19:16:58] <жестер> не знаком с такой игрой [19:17:04] <жестер> играл ток в квадрат [19:17:07] <жестер> на улке [19:17:17] <жестер> и прочие волейболы [19:17:20] <D> суть игры, если кто не знает, начиная с шепота по очереди все громче и громче произносить слово, пока кто-нибудь не зассыт [19:17:27] <D> обычно играется на галёрке на парах [19:17:33] <D> но есть и уличный вариант [19:18:03] <D> кто зассал сказать/крикнуть громче предыдущего игрока - тот проиграл
#TNWFW9 (0) / @dulo_t-34 / 3419 дней назад
ранба в кармане, херванта под нами http://dump.bitcheese.net/files/epumiti/henl.png Ingress - хорошие наркотики для ходьбы
#W2SNM8 (2) / @voker57 / 3423 дня назад
Прошел Fallout: Nevada, на что потратил около 50 часов. Игра достойна звания официального приквела к серии, настоящий Fallout 0. Никогда бы не подумал, что фанаты, тем более российские, смогут сделать продукт такого качества. Однако, еще не все полимеры просраны.
#YTBG95 (0) / @dulo_t-34 / 3429 дней назад
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