http://www.akb48wrapup.com/2012/09/snh48.....8-theater/
"I want to protect members, so when will you guys start military training for WOTA?
↑Please prepare 痛(Ita) battle suits at your own expense before you join the training."
Мы опять впереди (а может позади?) планеты всей:
«Narcotics expert Olga Zelenina falsely accused of aiding drug trafficking, say supporters.
The Russian chemist stands accused of complicity in organized drug trafficking, and is currently imprisoned in Moscow’s detention centre number 6, where she shares a cell with Nadezhda Tolokonnikova, a member of the prominent activist punk band Pussy Riot.
But Zelenina’s supporters say she is the victim of a monstrous miscarriage of justice, and has done nothing more than provide an expert opinion on the opiate content of a consignment of poppy seeds. They are pessimistic that a court hearing scheduled for 24 September will result in her immediate release.»
http://www.nature.com/news/outcry-over-j.....st-1.11462
http://www.subx.cyberpunk-anime.com/subx-the-movie А вот уже о продолжении объявлено:
"Welcome to "Exaella of S.U.B:X" The Movie.
This is our second title after the "Exaella" and the production of this new animated feature is officially started.
"Exaella of S.U.B:X" can be considered as a logical sequel of animated film "Exaella" because it is extends and explain the events of the previous storyline but it is conceived as an entirely new picture.
Events of this new film will take place outside the cybernetic medical-complex "Xonasu-Area" and action will be moved to the final frontier of survivors - the soaring fortress named "Clouds".
The pause, which is recently kept the surrounding area frozen has completely lost its stability and slowly comes to the end, and the survivors should to prepare to the new unpredictable changes in the nearest future.
"Exaella of S.U.B:X" will be created as the full CG feature film and for the production will be used conventional to these days techniques such as the 3D-animation to make this movie more viewer-friendly."
Судя по последнему абзацу, ждём ещё больше вырвиглаза.
http://animereviews.co/reviews/exaella-a.....rpunk-ova/
"Exaella doesn’t really hold up to the standards of a proffesionally crafted animated series or a Japanese anime. I’d like to think of it as an experiment – an ambitious art project of sort. Its ambiguous story and ambiguous art style aren’t the most impressive out there, but it did manage to encapsulate that exotic 90s anime cyberpunk feel. If nothing else this OVA arouses nostalgia for a bygone era."
Интересную вещь заметил в последнее время: когда читаешь английские тексты написанные одним человеком - скажем Конкиным или Шульманом - они читаются просто влёт; а когда пытаешься читать статью либертарной тематики в Википедии - приходится продираться через один абзац чуть не полчаса. Как объяснить сей феномен - путаницей нитей эгрегора в ноосфере при коллективном творчестве, или просто тупо внесением некоторой бессвязности в текст в результате войны правок?)
бнвач, ты же же юзал и2п, он же тебе понравился, ты же мне поможешь кое-что перевести:3 сам английский знаю плохо, еще хуже знаю русский. держи арию http://i.imgur.com/9hnhl.jpg
Вяло и лениво перевожу ISO 307:2007 "Plastics - Polyamides - Determination of viscosity number" с ингриша на рюсский. Кого-нибудь интересует результат в публичном доступе? Собсно, могу выложить и сам стандарт. Также могу по реквестам в этой теме (или на мыло) искать какие-нибудь ISO. Гарантий на результат не даю, но помогу чем смогу.
Книжка о том, чего так не хватает прыщеиграм: http://ompldr.org/vY3dzYw
"What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives."
Как на математическом английском правильно грамотно сказать: "таким образом полученный интервал ..."
Я написал "thereby acquired interval", но сомневаюсь.