> 09/26/2014 It's not done yet, but it looks like we'll be going from the current 16 emotions (and only 6 of those with visible effects/text in dwarf mode) to 119 which'll all at least be visible as text. Most of them also have an effect on the dwarf's well-being (usually through the stress/stability measurements which replace the "happiness" meter). There are another 48 emotions in the main list that I haven't put in since I didn't have pre-existing thought circumstances for them (often stuff about the future, like dread and apprehension and hope). The circumstances give rise to emotion types based on personality and values and those emotions can also be amplified and squashed in the same way.
(http://www.bay12games.com/dwarves/)