Бабушка, смотри, я сделал двач! Войти !bnw Сегодня Клубы
УНЯНЯ. У нас есть немножечко инфы об этом пользователе. Мы знаем, что он понаписал, порекомендовал и даже и то и другое сразу. А ещё у нас есть RSS.
Теги: Клубы:

https://fee.org/articles/what-minecraft-can-teach-kids-about-economics-and-life/ "As part of our homeschooling curriculum, our kids spend an enormous amount of time designing complex circuits and structures using a state-of-the-art computer program. They also spend a lot of time communicating with others and finding online resources that can help them when they need to solve a problem. Doesn’t that sound better than “our kids play Minecraft a lot?” Design and Problem-Solving Skills Minecraft is the best-selling computer game of all time, and since its launch way back in May of 2009, it has been fascinating to see how “Minecraft culture” has evolved. It has unleashed a host of YouTube entrepreneurs who review mods and make tutorial videos explaining their creations. Companies make online courses that teach people how to write Minecraft mods using Java. Minecraft is so open and so easy to customize that it isn’t a stretch to say the only limit is the player’s imagination. We’re still working on building out our kids’ channels, Elevator Zombie and Cupcakes and Meat Patties. One of the lessons they’re going to learn, I think, is that this is an open market with no barriers to entry and, therefore, not a market in which they will be able to earn economic profits. But we’ll get to that hard lesson eventually. Like all parents, we’re working to help our kids navigate the online space and avoid getting too attached to gaming at the expense of other things, but it doesn’t really bother us that much that they play games like Minecraft and Roblox at every opportunity. It has been fun to watch them develop design and problem-solving skills, but – perhaps surprisingly – it has been an excellent opportunity for them to develop their social skills. Minecraft servers and Roblox games have different, constantly-evolving norms and a robust marketplace for rules. The kids get to learn how to endure various slights and griefs, to be sure, but they also learn how to cooperate with strangers by playing team games on Minecraft servers or by trying to earn more in-game currency by helping someone harvest wood in Roblox Lumber Tycoon 2. They also teach great lessons about entrepreneurship. If you don’t like a game, you can design your own. If you want to cater to a specific community or subgroup, it’s easy. There are, for example, Minecraft servers created specifically for children on the autism spectrum who might want to play the game with others but without running the risk of being raided or killed or otherwise abused..."
#32XTCN (0) / @o01eg / 2745 дней назад
В новом RimWorld A17 появился нефрит, реки с дорогами на планете и возможнось иметь несколько поселений.
#GY75RK (0+1) / @o01eg / 2758 дней назад
https://twitter.com/malwrhunterteam/status/850031671244193792 "Found a surprising ransomware today: "rensenWare". Not asks for any money, but to play a game until you reach a score - and it's not a joke."
#6FADPA (1+2) / @o01eg / 2788 дней назад
https://www.peppercarrot.com/en/article407/endless-runner-game-by-winterlicht "Today, I want to highlight a derivative Pepper&Carrot video game and open-source project named "Pepper&Carrot - Endless Runner Game", made by WinterLicht. A first alpha build was released not long ago for both desktop computers and Android devices: Desktop computer: PepperCarrotEndlessRunner_v0-1alpha_for-desktop.jar (Java, MD5checksum: 287777fd9a2c797c2a8fe0e6cb710684) Android APK: PepperCarrotEndlessRunner_v0-1alpha_for-android.apk (Android , MD5checksum: e69b06b0b93f2b887adc01777e7d50b3) All the code and assets of this game are Free, Libre and Open-Source (code under GPLv3 and assets under CC-By 4.0), and are available on GitHub. But I'll also host here a snapshot ZIP just in case. (sources, MD5checksum: a76ca1a32ff0585e174c1f316ec87c43 ). WinterLicht is looking for new contributors! (musics, sound-fx, code, packaging, graphics, website, etc...) So, if you have related skills and want to help a beautiful project, feel welcome to improve something. This little open-source game deserves love and attention :-) Thank you WinterLicht for all the work done so far!"
#C7YJOX (0+2) / @o01eg / 2789 дней назад
https://www.blendernation.com/2017/03/31/chrono-trigger-frog/ Почему эти модельки не тормозят даже в браузере, а игр с такой рисовкой нет?
#9CD89L (3) / @o01eg / 2795 дней назад
Need for Speed, который мы заслужили: http://steamcommunity.com/sharedfiles/filedetails/?id=850895445
#J5QLKA (1) / @o01eg / 2803 дня назад
Градостроительный симулятор, который мы заслужили: http://cityboundsim.com/ "The city sim you deserve. Cities are complex and that's why you love them. Experience a true city: millions of interactions between people, companies and neighborhoods. Follow detailed daily lifes, see businesses struggle in the local economy and be mesmerized by the traffic simulation. Each citizen is simulated individually, their behaviour is realistic and adorably human. Think and plan as the urban developer that you are. Prepare changes to your city by creating the perfect plan. Use the most powerful and yet intuitive drawing tools in any city sim ever. Create the craziest roads and intersections, lay out custom parks or even airports. Juggle projects, set priorities and recover from bad situations. Create a city that looks like a city. Let your city grow across a beautiful landscape, without boundaries. Enjoy detailed control over zones that curve along roads. Be surprised by procedural architecture that uniquely adapts to the available space and the local circumstances. What style and flavor will your city have? Humble beginnings, ambitious goal. Anselm Eickhoff builds Citybound. It gained attention as a small prototype, then became his fulltime dream project. Now he is chipping away at the impossibility of the task. Cutting edge tech and latest research. The solid foundation: a custom geometry toolset, high-performance microsimulation framework and economy model - based on and inspired by countless papers and theses. We are getting there - be a part of the process. Citybound is developed completely open source. In addition, I regularly update my community about my progress, we discuss all kinds of aspects and even invent stuff together! My funding model is honest and sustainable: I make every new prototype available to everyone and fans pledge a monthly contribution of their choosing."
#5VCSU0 (2) / @o01eg / 2816 дней назад
Wine never, Linux never > http://store.steampowered.com/app/524220/ > DirectX: Version 11
#GOH9I8 (3) / @o01eg / 2823 дня назад
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