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OpenGL ES Working Group plans to release a new version of OpenGL ES in 2014

The main features of the new API are:
- Backward compatibility with OpenGL ES 2.0 and 3.0
- Compute shaders, with atomics and image load/store capability
- Separate shader objects
- Indirect draw commands
- Enhanced texturing functionality including texture gather, multisample textures and stencil textures
- Enhanced shading language functionality

For clarification purposes the new API will not include:
- Tessellation and geometry shaders

Такие дела.

#HFGM92 / @ninesigns / 3964 дня назад

>Compute shaders, with atomics and image load/store capability Вот это мне нравится.
#HFGM92/0HA / @engineer / 3964 дня назад
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